![2d animation pipeline 2d animation pipeline](http://www.pipelinestudios.com/img/careers2.jpg)
At the same time, different animators can work on a character's facial animation while its body movements are being worked on by other artists. It is possible to animate the character in steps that is, start with gross body movements and add subtle enhancements later. For example, the final sets can be constructed while animation is in progress and lighting and effects are being developed for the scene. Parts of the above pipeline can be separated out and worked on simultaneously. The main advantage to CG animation is that it is a non-linear process. After the scene has been completed and approved through the above steps, it is ready for rendering, compositing, touchup (if needed), and final film or video output. The next steps are character animation followed by lighting and effects. The entire workbook must be approved in 3D before the start of animation or the building of actual set pieces.
![2d animation pipeline 2d animation pipeline](http://www.pipelinestudios.com/img/burger.png)
Throughout this process, the space is altered as needed in order to make sure that what has been planned for in 2D also works in a 3D environment. By setting the camera in different locations (per the 2D workbook), the spatial requirements for the sequence are established. After 2D workbook is approved, a rough 3D set is built matching the key drawings in the storyboard sequence. From here, the surface properties must be defined, including texture and color.Īt the same time as the character is undergoing modeling and rigging, the environment or location is designed in 2D and is then developed in the 2D workbook stage.
#2D ANIMATION PIPELINE SKIN#
The surface, or "skin," of the character is attached to the skeleton in such a way that when the internal skeleton is manipulated, the character's skin bends in the desired way. In the case of a character, an internal skeleton is defined, which becomes the basis for the character's motion. Following this step, the objects must be prepared for movement. These are mathematical descriptions of the three-dimensional shape of the object. Using the 2D designs as a guideline, the first step, called modeling, is to describe the shape of the objects and characters to the computer. The following is a basic outline of the production steps involved in setting up a 3D CGI project.ġ.ĝesign 2.Modeling 3.Rigging 4.Surfaces (texture and color) 5.Staging/workbook 6.Animation 7.Lighting 8.Effects 9.Rendering 10.Composite 11.Touchup 12.Final film/video output
#2D ANIMATION PIPELINE SOFTWARE#
Depending on the style of the CGI show - for example, cutout animation versus 3D - the software used and the actual production process is different.
![2d animation pipeline 2d animation pipeline](https://i2.wp.com/cjackcandy.com/wp-content/uploads/2021/10/PSDImporterOverride.png)
It is important to keep in mind that unlike traditional 2D animation, which follows a fully established path, CGI production is still in the midst of defining and standardizing its processes.
#2D ANIMATION PIPELINE SERIES#
To get from idea to screen, however, CGI follows the traditional animation model in which the artist must go through a series of steps to first create and then define the image. CGI also resembles live-action filmmaking in terms of spatial conceptualization, lighting, cinematography, scene hook-ups and blocking of actor's movements. Three-dimensional sets must be built, lit and painted, much in the way that sets are constructed for live-action films. Unlike hand-drawn animation, in CGI, artists must create a three-dimensional world in the computer. The process for generating CGI animated projects is very similar in many ways to traditional animation, with some subtle but significant differences in production procedures. Perhaps the best way to understand CGI is to consider it a merger of two methods of filmmaking: 2D animation and live-action. 3D Computer Generated Imagery (3D CGI): From Pre-Production Through Final Film/Video Output The following is the introduction to 3D CGI production set up. It covers design, modeling and rigging steps through touch up and final film/video output. The 3D CGI production process emphasizes the importance of pre-production and how integral it is to setting up a smooth production path. The 2D production pipeline starts with workbook and goes all the way through final checking, compositing and film output. Using flow charts, we define each stage, in addition to describing the specific background experience required for individual job categories. The production pipelines for both 2D and 3D CGI projects are also outlined here. We explore the nuts and bolts of production in Producing Animation's Chapter 9 starting with the description of the role of the producer during this phase.